Open Identity Exchange project

March 3, 2010

Interesting article about a potential project involving google, paypal, verizon and others.

“Open Identity Exchange (OIX) is a newly founded non-profit organization, launched today at the RSA Conference 2010 by Google, PayPal, Equifax, VeriSign, Verizon, CA and Booz Allen Hamilton. The aim of this new organization is exchange of online identity credentials across public and private sectors; in other words, it can certify online identity providers to U.S. federal standards.”

Hmm… Google, Paypal, and Verizon?

Mobile, social media & more research

February 8, 2010

The Pew Institute has been researching technology and various demographics.

The study in January covers internet, broadband & cellphone statistics:
55% of American adults connect to the internet wirelessly, either through a WiFi or WiMax connection via their laptops or through their handheld device like a smart phone. This figure did not change in a statistically significant way during 2009.

The most recent study (released Feb. 3, 2010) focuses on young adults and social media:
Even as blogging declines among those under 30, wireless connectivity continues to rise in this age group, as does social network use. Teens ages 12-17 do not use Twitter in large numbers, though high school-aged girls show the greatest enthusiasm for the application.

more at

Facebook changes (more new ones!)

February 5, 2010

Just in case you weren’t one of the 800000 to be surprised with a new version of facebook yesterday, you can read all about it at mashable. Also, lots of broke stuff at facebook today: likes missing, PM not working, etc.

Sigh. I wish they would give us a bit of break before they roll out a new change, or perhaps, allow us to opt into the new change, instead of just surprising it on people. My mom already has the new version, but no one else I know does. I know, my mom! LOL Oh, and you can see the demo, here.

I’m beginning to think facebook is throwing anything out they can, to see what might stick. Not really a good business or web design model…

scrubbing your identity from facebook accounts

December 20, 2009

Alot has been written about how hard it is to really get rid of your facebook life should you so want to (just google — lol), but facebook does say that you can do it in one shot, which this fb group explains. Deleting an account is supposed to scrub facebook of all of your posts, comments, tags, your virtual footprints… You can go directly to the link, here.

Of course, you can always manually delete each tag, post, video, photo, comment,etc. (which was the original way to do it, and then your account just moved to inactive at some point); but deleting your account (in theory) should scrub the site.

Another option is Seppukoo which allows you to not only erase your fb info, but to do it with a bit of humor, by killing off your alternate (?) virtual identity.

Facebook is now taking legal action against them. The thing with fb is that it is a COMPANY building a huge db of consumer info, which is an obvious minefield for privacy issues, both from 3rd party access (games, quizzes, linked accounts to other services like twitter, etc.).

The short answer is: WATCH YOUR BACK. The information you are giving out to a company (not just facebook, but any company including google) is not only available on the web, but on their servers, and anywhere else they store your data. Just because you might be able to delete info from a publicly available website, does not mean that it still does not exist, either in a backup file or in a cache somewhere.

Everything I know about work life, I learned in Dungeons & Dragons

December 14, 2009

Interesting post about Dungeons & Dragon play and how it relates to work:

One spell, used well, can be more powerful than an entire book full of spells. I first met Ivan when he showed up for a game in Steve’s standard D&D world. Ivan drew up a first-level wizard character who had almost no hit-points and only one wimpy spell: cast an illusion. Whereupon Ivan’s character cast an illusion of a 5th-level illusionist… and proceeded to run that powerful “5th level illusionist” through the rest of the game. Years later, Ivan played in a play-by-mail dungeon (yes, children, we did those things before e-mail) in which the DM permitted custom spells. Ivan’s “swap” spell seemed Mostly Harmless: Transpose a 1″ cube of anything with another 1″ cube of anything. Whereupon Ivan set up a magical FedEx business (for very short messages) and a sideline of an assassin-business (swap a square inch of heart muscle with anything else; who could tell that murder was done?). This taught me to get everything possible out of the tools at my disposal. It also taught me to expand my notion of “What do I have, and what can I do with it?”

Creating digital art via touch

November 29, 2009

Touch screens aren’t the only way of doing this. Shillito is leading a team that has developed software that allows artists to receive physical feedback when designing virtual 3D objects.

The team’s approach uses a haptic device called Falcon, which vibrates and moves to allow users to “feel” virtual objects. Originally developed for 3D gaming, Falcon is a cross between a joystick and a mouse. As the user moves the controller in three dimensions, its movements are mirrored by a cursor on the computer screen. When the cursor interacts with objects in its 3D virtual environment, the tiny motors in the device provide resistance and small vibrations to give feedback about various properties of the virtual object being designed, such as its weight, texture and shape. “What we have is the sensation of touch, and because this is so natural to our way of interacting in the real world, it means you can tap into the tacit knowledge we have of 3D objects,” Shillito says.

Very interesting article about art and technology.

3D modeling using a webcam

November 26, 2009

Pretty cool….